java swing button

A button is a graphical user interface element that is used to trigger an event when the user clicks on it. In Java Swing, a button is represented by the JButton class.

To create a JButton object, you can use one of its constructors. For example, the following code creates a button with the label "Click Me!":

JButton button = new JButton("Click Me!");
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To add an action listener to a button, you can call the addActionListener() method and pass an instance of the ActionListener interface. For example, the following code adds an action listener to the button created above:

button.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
        // code to be executed when the button is clicked
    }
});

When the user clicks on the button, the actionPerformed() method of the ActionListener object will be called, and the code inside it will be executed.

You can also set an icon for a button using the setIcon() method. For example, the following code sets an icon for the button created above:

Icon icon = new ImageIcon("button_icon.png");
button.setIcon(icon);

This code assumes that there is a file called "button_icon.png" in the same directory as the Java class.

Finally, to add a button to a Swing container (such as a JFrame or a JPanel), you can call the add() method of the container and pass the button object. For example, the following code adds the button created above to a JPanel:

JPanel panel = new JPanel();
panel.add(button);